Play Free
Free to play. Free to win.

A fast, skill-only ladder for admirals who’d rather fight than grind.

Strategic Admiral is a turn-based space strategy game you can finish on a coffee break. Every match is simultaneous turns and honest dice — no queue-jumping gear, no pay-to-win, just fleets, research, and nerve. Climb the ladder on skill alone.

Play Free
Pricing, as a principle

Free to play. Free to win.

The Tier System

One game. Five tiers. A roadmap you can watch unfold.

Strategic Admiral launches with Tier 1 and grows in public. Every tier keeps everything from the one before it and layers on a genuinely new axis of depth — research becomes a four-branch tech tree, and by the top tier you’re not just playing the AI, you’re building it.

Tier 1: The Core

Live now

The fast, clean game — live now.

  • Simultaneous turns: no waiting on a slow opponent, no first-move advantage
  • A single, legible economy and a single ship type — easy to learn in one sitting
  • Research that raises your fleet’s speed and strength, the seed of everything that follows
  • Symmetric, fully visible maps and a 1–50 ranked ladder

One new tier ships roughly every 4 months after launch — Tier 1 is live today; Tiers 2–5 are the honest, escalating roadmap ahead.

The real game

Fleets in flight, straight off the actual map

No mockups here — this is the same renderer you play on, replaying a few orders in flight.

Live on the ladder

Real admirals, real games, right now.

Every match and rank below is pulled straight off the public dashboard — no staged footage, no cherry-picked stats.

Recently concluded

  • Sungmin Park vs CrimsonComet672
  • VaporHawk vs Neon_SparkNeon_Spark won
  • QuartzRune943 vs Byte
  • TitanFang vs Turbo713
  • Sungmin Park vs QuartzRune943Sungmin Park won
  • Hex_Thorn287 vs SolarVortex218SolarVortex218 won

Top of the ladder

The live ladder snapshot is warming up — check back in a moment.

Play Free
Origin

A 2003 shareware gem, nearly lost, reborn.

Strategic Admiral is the spiritual successor to Strategic Commander, a turn-based space strategy game built by ZindaWare for the Palm OS. Version 1.2 shipped as shareware on February 9, 2003 — two planets against a starfield, a "Start Game!" button, and a genuinely clever core loop packed into a handheld with a fraction of a modern phone’s memory.

Then it nearly vanished. What survives online today is a scattering of archive listings, a couple of screenshots, and the memory of the people who played it. We rebuilt the loop that made it work — simultaneous turns, a slider economy, single-ship dice combat, planetary conquest — and gave it a competitive ladder, a public dataset, and a tier system it never had room to grow into.

Standing on the shoulders of

  • Hyperiums
  • Chess
  • EVE Online

With subtle nods to Halo 2, Path of Exile, StarCraft.

FAQ

Before you ask

The honest answers to the questions we’d ask too.